Table of Contents

Class State

Namespace
Acuit.Pinpoint.Client2
Assembly
Acuit.Pinpoint.Client2.dll

A state.

[DataContract(IsReference = true)]
public class State : INotifyPropertyChanged
Inheritance
State
Implements
Inherited Members

Properties

IsDeserializing

Gets or sets whether this object is currently being deserialized.

protected bool IsDeserializing { get; }

Property Value

bool

IsProduced

Gets or sets whether this state represents a produced unit.

[DataMember(Order = 2)]
public bool IsProduced { get; set; }

Property Value

bool

Name

Gets or sets the state name.

[DataMember]
public string Name { get; set; }

Property Value

string

StateId

Gets or sets the unique identifier for this state.

[DataMember]
public short StateId { get; set; }

Property Value

short

Methods

OnPropertyChanged(string)

Processes property changes by raising the PropertyChanged event.

protected virtual void OnPropertyChanged(string propertyName)

Parameters

propertyName string

The name of the property that changed.

Events

PropertyChanged

Occurs when a property value changes.

public event PropertyChangedEventHandler PropertyChanged

Event Type

PropertyChangedEventHandler